This encompasses level themes that would be given separate music in later games, such as athletic and night levels. In Super Mario Bros., the Ground Theme is used as the background music of all levels that take place outdoors, excluding underground, underwater, and castle levels. The Ground Theme was the second song Kondo created for the game, after the Underwater Theme, and took the most time to compose. He continued to scrap versions that did not time up with Mario's actions or harmonize with sound effects. Kondo decided instead to create a new piece whose tempo would match the game's speed and the rhythm of Mario's movements, though a triplet rhythm from the original piece was retained in the final composition. Upon seeing the overworld levels in an early prototype of Super Mario Bros., Kondo initially wrote a "laid-back, relaxing" piece that would invoke the feeling of a "carefree walk," but he thought it did not fit the game. The first bar after the introduction to the Ground Theme shares a melody with a bar from T-Square's "Sister Marian," which predates the original release date of Super Mario Bros. Kondo has cited works by Japanese fusion band T-Square and musician Sadao Watanabe as influences in the music. while watching and playing the game as it was being developed. The Ground Theme is a Latin-styled composition piece with a calypso-like rhythm that Kondo wrote alongside the rest of the music for Super Mario Bros. EditionĬomposition Ground Theme - Excerpt of the Ground Theme 3.26 Puzzle & Dragons: Super Mario Bros.3.22.2 Mario & Sonic at the Rio 2016 Olympic Games.3.22.1 Mario & Sonic at the Olympic Winter Games.3.18.7 Mini Mario & Friends: amiibo Challenge.3.18.5 Mario and Donkey Kong: Minis on the Move.3.15.1 WarioWare, Inc.: Mega Microgame$!.3.14.3 Mario & Luigi: Bowser's Inside Story.3.12.2 Paper Mario: The Thousand-Year Door.3.7 Super Mario RPG: Legend of the Seven Stars.U / New Super Luigi U / New Super Mario Bros. 3.1.13 Super Mario Advance 4: Super Mario Bros.3.1.11 Super Mario World: Super Mario Advance 2.